TRUST NO ONE
You'll compete together through a night of simulator golf challenges, secret missions and alliances.
But there's a problem, Three of you are Traitors. They'll look like everyone else. Play like everyone else. Celebrate when you win. But behind the scenes, they have another objective.
- PLAY THE GAME
- BUILD THE VAULT
- FIND THE TRAITORS

How it works
The evening is built around golf challenges designed for all abilities, so everyone can compete. For example, a player might choose their own target distance and have three attempts to hit it. The closer they get, the more points they earn towards completing the challange.
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How it works
Everytime a challange is won, a cash value is added to the Faithfuls' Vault. For those who survive until the end playing for the final amount. But fail a challenge and the money isn't lost, it's added to the Traitors' Vault instead!
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How it works
The Traitors chosen on the night are secretly working against the group, completing hidden missions to sabotage challenges and to manipulate the Faithfuls while trying to remain undetected. Find the traitors and banish them at the discussion table.
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NIGHT UNFOLDS
Your evening begins with 16 players, a welcome drink and your introduction to the simulators. You’ll then gather at the Discussion Table for a brief of the evening by your host. You’ll then be asked to enter The Bunker individually, where a Hooded Figure will secretly reveal whether you are a Faithful or Traitor. Then the rounds begin.
Each round starts with a golf challenge, giving players the chance to earn points and build the value of either the Faithfuls’ or Traitors’ Vault. The challenge is followed by a table discussion and a vote to banish the player suspected of being a Traitor. Banished players become Ghost Golfers. Then beware, after the banishment, a Hooded Figure will emerge to reveal who has been murdered by the Traitors.
The cycle repeats… challenges, suspicion, banishments and murders continues until the End Game.

THE BUNKER
Hooded figure
Behind a closed door lies The Bunker, the secret information room at the heart of The Clubhouse. Throughout the night, every player will be summoned individually to meet The Keeper, a mysterious hooded figure who may have information, instructions or nothing at all.
Whatever happens inside is yours to keep secret. But beware, The Keeper may also leave The Bunker and walk amongst the players carrying a message you really don’t want to receive.
Whatever happens in The Bunker stays in The Bunker.
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Now lets
Book In
Want to be part of the night? Book your place below and register your name. With only 16 players per game, places are first come, first served, so bring your friends, partner or come ready to meet new people. Tickets are £20 per person and include full entry to the game, a welcome drink and light snacks including olives, chilli crackers, nuts and roasted vegetable crisps. This is a 2.5 hour 18+ event. Once booked, you’ll receive confirmation of your place, please arrive 15 minutes before the game begins.
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